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Commit 92b4047a authored by Vesa Lappalainen's avatar Vesa Lappalainen :bicyclist:
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pong attribuutteja pois

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...@@ -12,18 +12,10 @@ public class Pong : PhysicsGame ...@@ -12,18 +12,10 @@ public class Pong : PhysicsGame
private PhysicsObject maila1; private PhysicsObject maila1;
private PhysicsObject maila2; private PhysicsObject maila2;
private PhysicsObject vasenReuna;
private PhysicsObject oikeaReuna;
private IntMeter pelaajan1Pisteet;
private IntMeter pelaajan2Pisteet;
public override void Begin() public override void Begin()
{ {
LuoKentta(); LuoKentta();
AsetaOhjaimet(); AsetaOhjaimet();
LisaaLaskurit();
AloitaPeli(); AloitaPeli();
} }
...@@ -38,21 +30,26 @@ public class Pong : PhysicsGame ...@@ -38,21 +30,26 @@ public class Pong : PhysicsGame
pallo.KineticFriction = 0.0; pallo.KineticFriction = 0.0;
pallo.MomentOfInertia = Double.PositiveInfinity; pallo.MomentOfInertia = Double.PositiveInfinity;
Add(pallo); Add(pallo);
AddCollisionHandler(pallo, KasittelePallonTormays);
maila1 = LuoMaila(Level.Left + 20.0, 0.0); maila1 = LuoMaila(Level.Left + 20.0, 0.0);
maila2 = LuoMaila(Level.Right - 20.0, 0.0); maila2 = LuoMaila(Level.Right - 20.0, 0.0);
vasenReuna = Level.CreateLeftBorder(); PhysicsObject vasenReuna = Level.CreateLeftBorder();
vasenReuna.Restitution = 1.0; vasenReuna.Restitution = 1.0;
vasenReuna.KineticFriction = 0.0; vasenReuna.KineticFriction = 0.0;
vasenReuna.IsVisible = false; vasenReuna.IsVisible = false;
oikeaReuna = Level.CreateRightBorder(); PhysicsObject oikeaReuna = Level.CreateRightBorder();
oikeaReuna.Restitution = 1.0; oikeaReuna.Restitution = 1.0;
oikeaReuna.KineticFriction = 0.0; oikeaReuna.KineticFriction = 0.0;
oikeaReuna.IsVisible = false; oikeaReuna.IsVisible = false;
IntMeter pelaajan1Pisteet = LuoPisteLaskuri(this,Screen.Left + 100.0, Screen.Top - 100.0);
IntMeter pelaajan2Pisteet = LuoPisteLaskuri(this,Screen.Right - 100.0, Screen.Top - 100.0);
AddCollisionHandler(pallo, oikeaReuna, (_, _) => pelaajan1Pisteet.Value += 1);
AddCollisionHandler(pallo, vasenReuna, (_, _) => pelaajan2Pisteet.Value += 1);
PhysicsObject ylaReuna = Level.CreateTopBorder(); PhysicsObject ylaReuna = Level.CreateTopBorder();
ylaReuna.Restitution = 1.0; ylaReuna.Restitution = 1.0;
ylaReuna.KineticFriction = 0.0; ylaReuna.KineticFriction = 0.0;
...@@ -82,14 +79,7 @@ public class Pong : PhysicsGame ...@@ -82,14 +79,7 @@ public class Pong : PhysicsGame
} }
private void LisaaLaskurit() public static IntMeter LuoPisteLaskuri(PhysicsGame peli, double x, double y)
{
pelaajan1Pisteet = LuoPisteLaskuri(Screen.Left + 100.0, Screen.Top - 100.0);
pelaajan2Pisteet = LuoPisteLaskuri(Screen.Right - 100.0, Screen.Top - 100.0);
}
private IntMeter LuoPisteLaskuri(double x, double y)
{ {
IntMeter laskuri = new IntMeter(0); IntMeter laskuri = new IntMeter(0);
laskuri.MaxValue = 10; laskuri.MaxValue = 10;
...@@ -99,27 +89,14 @@ public class Pong : PhysicsGame ...@@ -99,27 +89,14 @@ public class Pong : PhysicsGame
naytto.X = x; naytto.X = x;
naytto.Y = y; naytto.Y = y;
naytto.TextColor = Color.White; naytto.TextColor = Color.White;
naytto.BorderColor = Level.BackgroundColor; naytto.BorderColor = peli.Level.BackgroundColor;
naytto.Color = Level.BackgroundColor; naytto.Color = peli.Level.BackgroundColor;
Add(naytto); peli.Add(naytto);
return laskuri; return laskuri;
} }
private void KasittelePallonTormays(PhysicsObject _, PhysicsObject kohde)
{
if (kohde == oikeaReuna)
{
pelaajan1Pisteet.Value += 1;
}
else if (kohde == vasenReuna)
{
pelaajan2Pisteet.Value += 1;
}
}
private void AloitaPeli() private void AloitaPeli()
{ {
Vector impulssi = new Vector(500.0, 0.0); Vector impulssi = new Vector(500.0, 0.0);
...@@ -129,46 +106,46 @@ public class Pong : PhysicsGame ...@@ -129,46 +106,46 @@ public class Pong : PhysicsGame
private void AsetaOhjaimet() private void AsetaOhjaimet()
{ {
Keyboard.Listen(Key.A, ButtonState.Down, AsetaNopeus, "Pelaaja 1: Liikuta mailaa ylös", maila1, nopeusYlos); Keyboard.Listen(Key.A, ButtonState.Down, AsetaNopeus, "Pelaaja 1: Liikuta mailaa ylös",this, maila1, nopeusYlos);
Keyboard.Listen(Key.A, ButtonState.Released, AsetaNopeus, null, maila1, Vector.Zero); Keyboard.Listen(Key.A, ButtonState.Released, AsetaNopeus, null,this, maila1, Vector.Zero);
Keyboard.Listen(Key.Z, ButtonState.Down, AsetaNopeus, "Pelaaja 1: Liikuta mailaa alas", maila1, nopeusAlas); Keyboard.Listen(Key.Z, ButtonState.Down, AsetaNopeus, "Pelaaja 1: Liikuta mailaa alas",this, maila1, nopeusAlas);
Keyboard.Listen(Key.Z, ButtonState.Released, AsetaNopeus, null, maila1, Vector.Zero); Keyboard.Listen(Key.Z, ButtonState.Released, AsetaNopeus, null,this, maila1, Vector.Zero);
Keyboard.Listen(Key.Up, ButtonState.Down, AsetaNopeus, "Pelaaja 2: Liikuta mailaa ylös", maila2, nopeusYlos); Keyboard.Listen(Key.Up, ButtonState.Down, AsetaNopeus, "Pelaaja 2: Liikuta mailaa ylös",this, maila2, nopeusYlos);
Keyboard.Listen(Key.Up, ButtonState.Released, AsetaNopeus, null, maila2, Vector.Zero); Keyboard.Listen(Key.Up, ButtonState.Released, AsetaNopeus, null,this, maila2, Vector.Zero);
Keyboard.Listen(Key.Down, ButtonState.Down, AsetaNopeus, "Pelaaja 2: Liikuta mailaa alas", maila2, nopeusAlas); Keyboard.Listen(Key.Down, ButtonState.Down, AsetaNopeus, "Pelaaja 2: Liikuta mailaa alas",this, maila2, nopeusAlas);
Keyboard.Listen(Key.Down, ButtonState.Released, AsetaNopeus, null, maila2, Vector.Zero); Keyboard.Listen(Key.Down, ButtonState.Released, AsetaNopeus, null,this, maila2, Vector.Zero);
Keyboard.Listen(Key.F1, ButtonState.Pressed, ShowControlHelp, "Näytä ohjeet"); Keyboard.Listen(Key.F1, ButtonState.Pressed, ShowControlHelp, "Näytä ohjeet");
Keyboard.Listen(Key.Escape, ButtonState.Pressed, ConfirmExit, "Lopeta peli"); Keyboard.Listen(Key.Escape, ButtonState.Pressed, ConfirmExit, "Lopeta peli");
ControllerOne.Listen(Button.DPadUp, ButtonState.Down, AsetaNopeus, "Liikuta mailaa ylös", maila1, nopeusYlos); ControllerOne.Listen(Button.DPadUp, ButtonState.Down, AsetaNopeus, "Liikuta mailaa ylös",this, maila1, nopeusYlos);
ControllerOne.Listen(Button.DPadUp, ButtonState.Released, AsetaNopeus, null, maila1, Vector.Zero); ControllerOne.Listen(Button.DPadUp, ButtonState.Released, AsetaNopeus, null,this, maila1, Vector.Zero);
ControllerOne.Listen(Button.DPadDown, ButtonState.Down, AsetaNopeus, "Liikuta mailaa alas", maila1, nopeusAlas); ControllerOne.Listen(Button.DPadDown, ButtonState.Down, AsetaNopeus, "Liikuta mailaa alas",this, maila1, nopeusAlas);
ControllerOne.Listen(Button.DPadDown, ButtonState.Released, AsetaNopeus, null, maila1, Vector.Zero); ControllerOne.Listen(Button.DPadDown, ButtonState.Released, AsetaNopeus, null,this, maila1, Vector.Zero);
ControllerTwo.Listen(Button.DPadUp, ButtonState.Down, AsetaNopeus, "Liikuta mailaa ylös", maila2, nopeusYlos); ControllerTwo.Listen(Button.DPadUp, ButtonState.Down, AsetaNopeus, "Liikuta mailaa ylös",this, maila2, nopeusYlos);
ControllerTwo.Listen(Button.DPadUp, ButtonState.Released, AsetaNopeus, null, maila2, Vector.Zero); ControllerTwo.Listen(Button.DPadUp, ButtonState.Released, AsetaNopeus, null,this, maila2, Vector.Zero);
ControllerTwo.Listen(Button.DPadDown, ButtonState.Down, AsetaNopeus, "Liikuta mailaa alas", maila2, nopeusAlas); ControllerTwo.Listen(Button.DPadDown, ButtonState.Down, AsetaNopeus, "Liikuta mailaa alas",this, maila2, nopeusAlas);
ControllerTwo.Listen(Button.DPadDown, ButtonState.Released, AsetaNopeus, null, maila2, Vector.Zero); ControllerTwo.Listen(Button.DPadDown, ButtonState.Released, AsetaNopeus, null,this, maila2, Vector.Zero);
ControllerOne.Listen(Button.Back, ButtonState.Pressed, ConfirmExit, "Lopeta peli"); ControllerOne.Listen(Button.Back, ButtonState.Pressed, ConfirmExit, "Lopeta peli");
ControllerTwo.Listen(Button.Back, ButtonState.Pressed, ConfirmExit, "Lopeta peli"); ControllerTwo.Listen(Button.Back, ButtonState.Pressed, ConfirmExit, "Lopeta peli");
} }
private void AsetaNopeus(PhysicsObject maila, Vector nopeus) public static void AsetaNopeus(PhysicsGame peli, PhysicsObject olio, Vector nopeus)
{ {
if ((nopeus.Y < 0) && (maila.Bottom < Level.Bottom)) if ((nopeus.Y < 0) && (olio.Bottom < peli.Level.Bottom))
{ {
maila.Velocity = Vector.Zero; olio.Velocity = Vector.Zero;
return; return;
} }
if ((nopeus.Y > 0) && (maila.Top > Level.Top)) if ((0 < nopeus.Y) && (olio.Top > peli.Level.Top))
{ {
maila.Velocity = Vector.Zero; olio.Velocity = Vector.Zero;
return; return;
} }
maila.Velocity = nopeus; olio.Velocity = nopeus;
} }
} }
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