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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net5.0</TargetFramework>
<ExternalConsole>true</ExternalConsole>
</PropertyGroup>
</Project>

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.30621.155
# Visual Studio Version 17
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MinimumVisualStudioVersion = 10.0.40219.1
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EndProject
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EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Hello", "Hello\Hello.csproj", "{DC217DC6-FF71-46E6-A2DE-9C98CE16FF10}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AutolaskuriAndroid", "AutolaskuriAndroid\AutolaskuriAndroid.csproj", "{56489B08-049D-4DE6-A785-6419DB391450}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
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EndGlobalSection
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luennot/luento24w/Pallot/Pallot/Game.ico

4.19 KiB

using System;
static class Ohjelma
{
#if WINDOWS || XBOX
static void Main(string[] args)
{
using (Pallot game = new Pallot())
{
#if !DEBUG
game.IsFullScreen = true;
#endif
game.Run();
}
}
#endif
}
using System;
using System.Collections.Generic;
using Jypeli;
using Jypeli.Assets;
using Jypeli.Controls;
using Jypeli.Effects;
using Jypeli.Widgets;
public class Pallot : PhysicsGame
{
private double x = -200;
public override void Begin()
{
PhysicsObject pallo;
PhysicsObject p = Luo(this, 100, 100);
pallo = Lisaa();
pallo.Color = Color.Yellow;
pallo = Lisaa();
Vaihda(pallo, Color.Red);
Keyboard.Listen(Key.Escape, ButtonState.Pressed, ConfirmExit, "Lopeta peli");
}
public static void Vaihda(PhysicsObject p, Color c)
{
p.Color = c;
}
public PhysicsObject Lisaa()
{
return Luo(this, x += 100, -200);
}
public static PhysicsObject Luo(Game peli, double x, double y)
{
PhysicsObject o = new PhysicsObject(70, 70, Shape.Circle);
peli.Add(o);
o.Position = new Vector(x, y);
return o;
}
}
\ No newline at end of file
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Pallot</RootNamespace>
<AssemblyName>Pallot</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
<XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
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<XnaProfile>Reach</XnaProfile>
<XnaCrossPlatformGroupID>10f17ca7-3015-4e3c-b52f-8d329affe0b4</XnaCrossPlatformGroupID>
<XnaOutputType>Game</XnaOutputType>
<ApplicationIcon>Game.ico</ApplicationIcon>
<Thumbnail>GameThumbnail.png</Thumbnail>
<PublishUrl>publish\</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
<UpdateEnabled>false</UpdateEnabled>
<UpdateMode>Foreground</UpdateMode>
<UpdateInterval>7</UpdateInterval>
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
<UpdatePeriodically>false</UpdatePeriodically>
<UpdateRequired>false</UpdateRequired>
<MapFileExtensions>true</MapFileExtensions>
<ApplicationRevision>0</ApplicationRevision>
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
<IsWebBootstrapper>false</IsWebBootstrapper>
<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>true</BootstrapperEnabled>
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</PropertyGroup>
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<Reference Include="System.Net">
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Ohjelma.cs" />
<Compile Include="Pallot.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<Content Include="Game.ico" />
<Content Include="GameThumbnail.png" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\PallotContent\PallotContent.contentproj">
<Name>PallotContent</Name>
<XnaReferenceType>Content</XnaReferenceType>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include=".NETFramework,Version=v4.0,Profile=Client">
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<ProductName>Microsoft .NET Framework 4 Client Profile %28x86 and x64%29</ProductName>
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</BootstrapperPackage>
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</BootstrapperPackage>
</ItemGroup>
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<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
<!--
To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="AfterBuild">
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<OutputType>Library</OutputType>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
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