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Commit 6efd8932 authored by josisaku's avatar josisaku
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fuck ovet

parent 23f498af
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......@@ -15,6 +15,7 @@ using Jypeli.Widgets;
using Microsoft.VisualBasic;
using Silk.NET.Input;
using Silk.NET.OpenAL;
using Silk.NET.OpenGL;
using Silk.NET.SDL;
using SixLabors.ImageSharp.Processing;
using Button = Jypeli.Button;
......@@ -184,7 +185,7 @@ public class Financial_Freedom : PhysicsGame
private Label bjVaihtoehdot;
private Label pelaajanSummalab;
private PhysicsObject tero;
private GameObject tero;
private PhysicsObject door;
private List<GameObject> ovet;
private int selectedDoor = -1;
......@@ -449,24 +450,24 @@ public class Financial_Freedom : PhysicsGame
ovet = new List<GameObject>();
tero = null;
// Pelaaja
tero = new PlatformCharacter(Screen.Width/9, Screen.Height/4.5){
Shape = Shape.Rectangle,
Position = new Vector(Screen.Left+150, Screen.Bottom+0.6*(Screen.Height/3)),
IgnoresCollisionResponse = true,
Image = LoadImage("tero.png") ,
};
Add(tero);
PhysicsObject door = new PhysicsObject(Screen.Width/11, Screen.Height/6);
GameObject door = new GameObject(Screen.Width/11, Screen.Height/6);
door.Shape = Shape.Rectangle;
door.Color = Color.Transparent;
door.Position = new Vector(Screen.Width/3.6, Screen.Bottom+0.55*(Screen.Height/3));
door.Tag = "Door " + (7) + ": " + GetDoorDescription(7);
door.MakeStatic();
ovet.Add(door);
Add(door);
// Pelaaja
tero = new GameObject(Screen.Width/9, Screen.Height/4.5){
Shape = Shape.Rectangle,
Position = new Vector(Screen.Left+150, Screen.Bottom+0.6*(Screen.Height/3)),
//IgnoresCollisionResponse = true,
Image = LoadImage("tero.png") ,
};
Add(tero);
doorPopupLabel = new Label(""){
Position = new Vector(0, 200),
TextColor = Color.White,
......@@ -531,28 +532,41 @@ public class Financial_Freedom : PhysicsGame
LuoPistelaskuri();
var pakka = LuoPakka();
SekoitaPakka(pakka);
int ovicount = 6;
// Tekee viis ovea
int frame = 5;
ovet = new List<GameObject>();
double doorSpacing = Screen.Width / 7;
double startX = -Screen.Width / 3;
for (int i = 0; i < ovicount; i++)
{
PhysicsObject door = new PhysicsObject(Screen.Width / 10, Screen.Height / 3);
GameObject doorframe = new GameObject(Screen.Width / 10+frame, Screen.Height / 3+frame);
//door.Shape = Shape.Rectangle;
doorframe.Color = Color.Black;
//door.Image = LoadImage("door.png");
doorframe.Position = new Vector(startX + i * doorSpacing, Screen.Bottom + 0.6 * (Screen.Height / 3));
GameObject door = new GameObject(Screen.Width / 10, Screen.Height / 3);
//door.Shape = Shape.Rectangle;
door.Color = Color.Brown;
door.Image = LoadImage("door.png");
door.Position = new Vector(startX + i * doorSpacing, Screen.Bottom + 0.75 * (Screen.Height / 3));
door.MakeStatic();
//door.Image = LoadImage("door.png");
door.Position = new Vector(startX + i * doorSpacing, Screen.Bottom + 0.6 * (Screen.Height / 3));
door.Tag = "Door " + (i + 1) + ": " + GetDoorDescription(i + 1);
Add(door);
GameObject knob = new GameObject(15, 15, Shape.Circle)
{
Position = new Vector(startX + i * doorSpacing - door.Width/2.5, Screen.Bottom + 0.6 * (Screen.Height / 3)),
Color = Color.Gold,
};
MiniPeliLogo(this, door.Width, door.Height / 2, door.X, door.Y + (0.8 * door.Height), alkulogot[i], i);
Add(doorframe);
Add(door);
Add(knob);
Console.WriteLine($"door {door.Tag} added");
ovet.Add(door);
if (i == ovicount-1){CreatePelaaja();}
}
// popup tekstit
......@@ -565,6 +579,8 @@ public class Financial_Freedom : PhysicsGame
Size = new Vector(300, 50)
};
CreatePelaaja();
Keyboard.Listen(Key.Space, ButtonState.Pressed, SelectDoor, "Select a door");
Keyboard.Listen(Key.Enter, ButtonState.Pressed, SelectDoor, "Select a door");
......@@ -575,19 +591,15 @@ public class Financial_Freedom : PhysicsGame
void CreatePelaaja()
{
tero = new PhysicsObject(Screen.Width / 6, Screen.Height / 3)
tero = new GameObject(Screen.Width / 6, Screen.Height / 4)
{
Shape = Shape.Rectangle,
Position = new Vector(Screen.Left + 150, Screen.Bottom + 0.6 * (Screen.Height / 3)),
IgnoresCollisionResponse = true,
Position = new Vector(Screen.Left + 150, Screen.Bottom + 0.5 * (Screen.Height / 3)),
//IgnoresCollisionResponse = true,
Image = LoadImage("tero.png"),
};
Add(tero);
Console.WriteLine("tero added");
Remove(tero);
Add(tero);
}
// Returns a sample description based on door number.
......
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