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jashokuu
esimerkit
Commits
462337aa
Commit
462337aa
authored
2 years ago
by
Vesa Lappalainen
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pong vaihe7
parent
3d920ad8
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luennot/luento09/Pong/Pong.cs
+73
-53
73 additions, 53 deletions
luennot/luento09/Pong/Pong.cs
with
73 additions
and
53 deletions
luennot/luento09/Pong/Pong.cs
+
73
−
53
View file @
462337aa
using
System
;
using
System.Collections.Generic
;
using
System.Linq
;
using
System.Text
;
using
Jypeli
;
using
Jypeli.Assets
;
using
Jypeli.Controls
;
using
Jypeli.Effects
;
using
Jypeli.Widgets
;
public
class
Pong
:
PhysicsGame
{
private
Vector
nopeusYlos
=
new
Vector
(
0
,
200
);
// ajatellaan vakioksi
private
Vector
nopeusAlas
=
new
Vector
(
0
,
-
200
);
// ajatellaan vakioksi
Vector
nopeusYlos
=
new
Vector
(
0
,
200
);
Vector
nopeusAlas
=
new
Vector
(
0
,
-
200
);
private
PhysicsObject
pallo
;
private
PhysicsObject
maila1
;
private
PhysicsObject
maila2
;
PhysicsObject
pallo
;
PhysicsObject
maila1
;
PhysicsObject
maila2
;
PhysicsObject
vasenReuna
;
PhysicsObject
oikeaReuna
;
IntMeter
pelaajan1Pisteet
;
IntMeter
pelaajan2Pisteet
;
public
override
void
Begin
()
{
LuoKentta
();
AsetaOhjaimet
();
LisaaLaskurit
();
AloitaPeli
();
}
private
void
LuoKentta
()
void
LuoKentta
()
{
Level
.
Background
.
Color
=
Color
.
Black
;
pallo
=
new
PhysicsObject
(
40.0
,
40.0
);
pallo
.
Shape
=
Shape
.
Circle
;
pallo
.
X
=
-
200.0
;
...
...
@@ -31,26 +41,21 @@ public class Pong : PhysicsGame
pallo
.
KineticFriction
=
0.0
;
pallo
.
MomentOfInertia
=
Double
.
PositiveInfinity
;
Add
(
pallo
);
AddCollisionHandler
(
pallo
,
KasittelePallonTormays
);
maila1
=
LuoMaila
(
this
,
Level
.
Left
+
20.0
,
0.0
);
maila2
=
LuoMaila
(
this
,
Level
.
Right
-
20.0
,
0.0
);
maila1
=
LuoMaila
(
Level
.
Left
+
20.0
,
0.0
);
maila2
=
LuoMaila
(
Level
.
Right
-
20.0
,
0.0
);
PhysicsObject
vasenReuna
=
Level
.
CreateLeftBorder
();
vasenReuna
=
Level
.
CreateLeftBorder
();
vasenReuna
.
Restitution
=
1.0
;
vasenReuna
.
KineticFriction
=
0.0
;
vasenReuna
.
IsVisible
=
false
;
PhysicsObject
oikeaReuna
=
Level
.
CreateRightBorder
();
oikeaReuna
=
Level
.
CreateRightBorder
();
oikeaReuna
.
Restitution
=
1.0
;
oikeaReuna
.
KineticFriction
=
0.0
;
oikeaReuna
.
IsVisible
=
false
;
IntMeter
pelaajan1Pisteet
=
LuoPisteLaskuri
(
this
,
Screen
.
Left
+
100.0
,
Screen
.
Top
-
100.0
);
IntMeter
pelaajan2Pisteet
=
LuoPisteLaskuri
(
this
,
Screen
.
Right
-
100.0
,
Screen
.
Top
-
100.0
);
AddCollisionHandler
(
pallo
,
oikeaReuna
,
(
p
,
k
)
=>
pelaajan1Pisteet
.
Value
+=
1
);
AddCollisionHandler
(
pallo
,
vasenReuna
,
(
p
,
k
)
=>
pelaajan2Pisteet
.
Value
+=
1
);
PhysicsObject
ylaReuna
=
Level
.
CreateTopBorder
();
ylaReuna
.
Restitution
=
1.0
;
ylaReuna
.
KineticFriction
=
0.0
;
...
...
@@ -61,11 +66,12 @@ public class Pong : PhysicsGame
alaReuna
.
IsVisible
=
false
;
alaReuna
.
KineticFriction
=
0.0
;
Level
.
BackgroundColor
=
Color
.
Black
;
Camera
.
ZoomToLevel
();
}
public
static
PhysicsObject
LuoMaila
(
PhysicsGame
peli
,
double
x
,
double
y
)
PhysicsObject
LuoMaila
(
double
x
,
double
y
)
{
PhysicsObject
maila
=
PhysicsObject
.
CreateStaticObject
(
20.0
,
100.0
);
maila
.
Shape
=
Shape
.
Rectangle
;
...
...
@@ -73,12 +79,17 @@ public class Pong : PhysicsGame
maila
.
Y
=
y
;
maila
.
Restitution
=
1.0
;
maila
.
KineticFriction
=
0.0
;
peli
.
Add
(
maila
);
Add
(
maila
);
return
maila
;
}
void
LisaaLaskurit
()
{
pelaajan1Pisteet
=
LuoPisteLaskuri
(
Screen
.
Left
+
100.0
,
Screen
.
Top
-
100.0
);
pelaajan2Pisteet
=
LuoPisteLaskuri
(
Screen
.
Right
-
100.0
,
Screen
.
Top
-
100.0
);
}
public
static
IntMeter
LuoPisteLaskuri
(
PhysicsGame
peli
,
double
x
,
double
y
)
IntMeter
LuoPisteLaskuri
(
double
x
,
double
y
)
{
IntMeter
laskuri
=
new
IntMeter
(
0
);
laskuri
.
MaxValue
=
10
;
...
...
@@ -88,64 +99,73 @@ public class Pong : PhysicsGame
naytto
.
X
=
x
;
naytto
.
Y
=
y
;
naytto
.
TextColor
=
Color
.
White
;
naytto
.
BorderColor
=
peli
.
Level
.
Background
.
Color
;
naytto
.
Color
=
peli
.
Level
.
Background
.
Color
;
peli
.
Add
(
naytto
);
naytto
.
BorderColor
=
Level
.
BackgroundColor
;
naytto
.
Color
=
Level
.
BackgroundColor
;
Add
(
naytto
);
return
laskuri
;
}
void
KasittelePallonTormays
(
PhysicsObject
pallo
,
PhysicsObject
kohde
)
{
if
(
kohde
==
oikeaReuna
)
{
pelaajan1Pisteet
.
Value
+=
1
;
}
else
if
(
kohde
==
vasenReuna
)
{
pelaajan2Pisteet
.
Value
+=
1
;
}
}
private
void
AloitaPeli
()
void
AloitaPeli
()
{
Vector
impulssi
=
new
Vector
(
500.0
,
0.0
);
pallo
.
Hit
(
impulssi
*
pallo
.
Mass
);
}
private
void
AsetaOhjaimet
()
void
AsetaOhjaimet
()
{
Keyboard
.
Listen
(
Key
.
A
,
ButtonState
.
Down
,
AsetaNopeus
,
"Pelaaja 1: Liikuta mailaa ylös"
,
this
,
maila1
,
nopeusYlos
);
Keyboard
.
Listen
(
Key
.
A
,
ButtonState
.
Released
,
AsetaNopeus
,
null
,
this
,
maila1
,
Vector
.
Zero
);
Keyboard
.
Listen
(
Key
.
Z
,
ButtonState
.
Down
,
AsetaNopeus
,
"Pelaaja 1: Liikuta mailaa alas"
,
this
,
maila1
,
nopeusAlas
);
Keyboard
.
Listen
(
Key
.
Z
,
ButtonState
.
Released
,
AsetaNopeus
,
null
,
this
,
maila1
,
Vector
.
Zero
);
Keyboard
.
Listen
(
Key
.
A
,
ButtonState
.
Down
,
AsetaNopeus
,
"Pelaaja 1: Liikuta mailaa ylös"
,
maila1
,
nopeusYlos
);
Keyboard
.
Listen
(
Key
.
A
,
ButtonState
.
Released
,
AsetaNopeus
,
null
,
maila1
,
Vector
.
Zero
);
Keyboard
.
Listen
(
Key
.
Z
,
ButtonState
.
Down
,
AsetaNopeus
,
"Pelaaja 1: Liikuta mailaa alas"
,
maila1
,
nopeusAlas
);
Keyboard
.
Listen
(
Key
.
Z
,
ButtonState
.
Released
,
AsetaNopeus
,
null
,
maila1
,
Vector
.
Zero
);
Keyboard
.
Listen
(
Key
.
Up
,
ButtonState
.
Down
,
AsetaNopeus
,
"Pelaaja 2: Liikuta mailaa ylös"
,
this
,
maila2
,
nopeusYlos
);
Keyboard
.
Listen
(
Key
.
Up
,
ButtonState
.
Released
,
AsetaNopeus
,
null
,
this
,
maila2
,
Vector
.
Zero
);
Keyboard
.
Listen
(
Key
.
Down
,
ButtonState
.
Down
,
AsetaNopeus
,
"Pelaaja 2: Liikuta mailaa alas"
,
this
,
maila2
,
nopeusAlas
);
Keyboard
.
Listen
(
Key
.
Down
,
ButtonState
.
Released
,
AsetaNopeus
,
null
,
this
,
maila2
,
Vector
.
Zero
);
Keyboard
.
Listen
(
Key
.
Up
,
ButtonState
.
Down
,
AsetaNopeus
,
"Pelaaja 2: Liikuta mailaa ylös"
,
maila2
,
nopeusYlos
);
Keyboard
.
Listen
(
Key
.
Up
,
ButtonState
.
Released
,
AsetaNopeus
,
null
,
maila2
,
Vector
.
Zero
);
Keyboard
.
Listen
(
Key
.
Down
,
ButtonState
.
Down
,
AsetaNopeus
,
"Pelaaja 2: Liikuta mailaa alas"
,
maila2
,
nopeusAlas
);
Keyboard
.
Listen
(
Key
.
Down
,
ButtonState
.
Released
,
AsetaNopeus
,
null
,
maila2
,
Vector
.
Zero
);
Keyboard
.
Listen
(
Key
.
F1
,
ButtonState
.
Pressed
,
ShowControlHelp
,
"Näytä ohjeet"
);
Keyboard
.
Listen
(
Key
.
Escape
,
ButtonState
.
Pressed
,
ConfirmExit
,
"Lopeta peli"
);
ControllerOne
.
Listen
(
Button
.
DPadUp
,
ButtonState
.
Down
,
AsetaNopeus
,
"Liikuta mailaa ylös"
,
this
,
maila1
,
nopeusYlos
);
ControllerOne
.
Listen
(
Button
.
DPadUp
,
ButtonState
.
Released
,
AsetaNopeus
,
null
,
this
,
maila1
,
Vector
.
Zero
);
ControllerOne
.
Listen
(
Button
.
DPadDown
,
ButtonState
.
Down
,
AsetaNopeus
,
"Liikuta mailaa alas"
,
this
,
maila1
,
nopeusAlas
);
ControllerOne
.
Listen
(
Button
.
DPadDown
,
ButtonState
.
Released
,
AsetaNopeus
,
null
,
this
,
maila1
,
Vector
.
Zero
);
ControllerOne
.
Listen
(
Button
.
DPadUp
,
ButtonState
.
Down
,
AsetaNopeus
,
"Liikuta mailaa ylös"
,
maila1
,
nopeusYlos
);
ControllerOne
.
Listen
(
Button
.
DPadUp
,
ButtonState
.
Released
,
AsetaNopeus
,
null
,
maila1
,
Vector
.
Zero
);
ControllerOne
.
Listen
(
Button
.
DPadDown
,
ButtonState
.
Down
,
AsetaNopeus
,
"Liikuta mailaa alas"
,
maila1
,
nopeusAlas
);
ControllerOne
.
Listen
(
Button
.
DPadDown
,
ButtonState
.
Released
,
AsetaNopeus
,
null
,
maila1
,
Vector
.
Zero
);
ControllerTwo
.
Listen
(
Button
.
DPadUp
,
ButtonState
.
Down
,
AsetaNopeus
,
"Liikuta mailaa ylös"
,
this
,
maila2
,
nopeusYlos
);
ControllerTwo
.
Listen
(
Button
.
DPadUp
,
ButtonState
.
Released
,
AsetaNopeus
,
null
,
this
,
maila2
,
Vector
.
Zero
);
ControllerTwo
.
Listen
(
Button
.
DPadDown
,
ButtonState
.
Down
,
AsetaNopeus
,
"Liikuta mailaa alas"
,
this
,
maila2
,
nopeusAlas
);
ControllerTwo
.
Listen
(
Button
.
DPadDown
,
ButtonState
.
Released
,
AsetaNopeus
,
null
,
this
,
maila2
,
Vector
.
Zero
);
ControllerTwo
.
Listen
(
Button
.
DPadUp
,
ButtonState
.
Down
,
AsetaNopeus
,
"Liikuta mailaa ylös"
,
maila2
,
nopeusYlos
);
ControllerTwo
.
Listen
(
Button
.
DPadUp
,
ButtonState
.
Released
,
AsetaNopeus
,
null
,
maila2
,
Vector
.
Zero
);
ControllerTwo
.
Listen
(
Button
.
DPadDown
,
ButtonState
.
Down
,
AsetaNopeus
,
"Liikuta mailaa alas"
,
maila2
,
nopeusAlas
);
ControllerTwo
.
Listen
(
Button
.
DPadDown
,
ButtonState
.
Released
,
AsetaNopeus
,
null
,
maila2
,
Vector
.
Zero
);
ControllerOne
.
Listen
(
Button
.
Back
,
ButtonState
.
Pressed
,
ConfirmExit
,
"Lopeta peli"
);
ControllerTwo
.
Listen
(
Button
.
Back
,
ButtonState
.
Pressed
,
ConfirmExit
,
"Lopeta peli"
);
}
public
static
void
AsetaNopeus
(
PhysicsGame
peli
,
PhysicsObject
olio
,
Vector
nopeus
)
void
AsetaNopeus
(
PhysicsObject
maila
,
Vector
nopeus
)
{
if
((
nopeus
.
Y
<
0
)
&&
(
olio
.
Bottom
<
peli
.
Level
.
Bottom
))
if
((
nopeus
.
Y
<
0
)
&&
(
maila
.
Bottom
<
Level
.
Bottom
))
{
olio
.
Velocity
=
Vector
.
Zero
;
maila
.
Velocity
=
Vector
.
Zero
;
return
;
}
if
((
nopeus
.
Y
>
0
)
&&
(
olio
.
Top
>
peli
.
Level
.
Top
))
if
((
nopeus
.
Y
>
0
)
&&
(
maila
.
Top
>
Level
.
Top
))
{
olio
.
Velocity
=
Vector
.
Zero
;
maila
.
Velocity
=
Vector
.
Zero
;
return
;
}
olio
.
Velocity
=
nopeus
;
maila
.
Velocity
=
nopeus
;
}
}
\ No newline at end of file
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