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Commit 32f7219c authored by Vesa Lappalainen's avatar Vesa Lappalainen :bicyclist:
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pong attribuuttien poistoa

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......@@ -5,30 +5,26 @@ namespace Pong;
public class Pong : PhysicsGame
{
private Vector nopeusYlos = new Vector(0, 200);
private Vector nopeusAlas = new Vector(0, -200);
private readonly Vector nopeusYlos = new Vector(0, 200);
private readonly Vector nopeusAlas = new Vector(0, -200);
private PhysicsObject pallo;
private PhysicsObject maila1;
private PhysicsObject maila2;
private PhysicsObject vasenReuna;
private PhysicsObject oikeaReuna;
private IntMeter pelaajan1Pisteet;
private IntMeter pelaajan2Pisteet;
public override void Begin()
{
LuoKentta();
AsetaOhjaimet();
LisaaLaskurit();
AloitaPeli();
}
private void LuoKentta()
{
Level.Background.Color = Color.Black;
pallo = new PhysicsObject(40.0, 40.0);
pallo.Shape = Shape.Circle;
pallo.X = -200.0;
......@@ -37,21 +33,26 @@ public class Pong : PhysicsGame
pallo.KineticFriction = 0.0;
pallo.MomentOfInertia = Double.PositiveInfinity;
Add(pallo);
AddCollisionHandler(pallo, KasittelePallonTormays);
maila1 = LuoMaila(Level.Left + 20.0, 0.0);
maila2 = LuoMaila(Level.Right - 20.0, 0.0);
maila1 = LuoMaila(this, Level.Left + 20.0, 0.0);
maila2 = LuoMaila(this, Level.Right - 20.0, 0.0);
vasenReuna = Level.CreateLeftBorder();
PhysicsObject vasenReuna = Level.CreateLeftBorder();
vasenReuna.Restitution = 1.0;
vasenReuna.KineticFriction = 0.0;
vasenReuna.IsVisible = false;
oikeaReuna = Level.CreateRightBorder();
PhysicsObject oikeaReuna = Level.CreateRightBorder();
oikeaReuna.Restitution = 1.0;
oikeaReuna.KineticFriction = 0.0;
oikeaReuna.IsVisible = false;
IntMeter pelaajan1Pisteet = LuoPisteLaskuri(this, Screen.Left + 100.0, Screen.Top - 100.0);
IntMeter pelaajan2Pisteet = LuoPisteLaskuri(this, Screen.Right - 100.0, Screen.Top - 100.0);
AddCollisionHandler(pallo, oikeaReuna, (p, k) => pelaajan1Pisteet.Value += 1);
AddCollisionHandler(pallo, vasenReuna, (p, k) => pelaajan2Pisteet.Value += 1);
PhysicsObject ylaReuna = Level.CreateTopBorder();
ylaReuna.Restitution = 1.0;
ylaReuna.KineticFriction = 0.0;
......@@ -62,13 +63,11 @@ public class Pong : PhysicsGame
alaReuna.IsVisible = false;
alaReuna.KineticFriction = 0.0;
Level.Background.Color = Color.Black;
Camera.ZoomToLevel();
}
private PhysicsObject LuoMaila(double x, double y)
public static PhysicsObject LuoMaila(PhysicsGame peli, double x, double y)
{
PhysicsObject maila = PhysicsObject.CreateStaticObject(20.0, 100.0);
maila.Shape = Shape.Rectangle;
......@@ -76,19 +75,12 @@ public class Pong : PhysicsGame
maila.Y = y;
maila.Restitution = 1.0;
maila.KineticFriction = 0.0;
Add(maila);
peli.Add(maila);
return maila;
}
private void LisaaLaskurit()
{
pelaajan1Pisteet = LuoPisteLaskuri(Screen.Left + 100.0, Screen.Top - 100.0);
pelaajan2Pisteet = LuoPisteLaskuri(Screen.Right - 100.0, Screen.Top - 100.0);
}
private IntMeter LuoPisteLaskuri(double x, double y)
public static IntMeter LuoPisteLaskuri(PhysicsGame peli, double x, double y)
{
IntMeter laskuri = new IntMeter(0);
laskuri.MaxValue = 10;
......@@ -98,27 +90,14 @@ public class Pong : PhysicsGame
naytto.X = x;
naytto.Y = y;
naytto.TextColor = Color.White;
naytto.BorderColor = Level.Background.Color;
naytto.Color = Level.Background.Color;
Add(naytto);
naytto.BorderColor = peli.Level.Background.Color;
naytto.Color = peli.Level.Background.Color;
peli.Add(naytto);
return laskuri;
}
private void KasittelePallonTormays(PhysicsObject pallo, PhysicsObject kohde)
{
if (kohde == oikeaReuna)
{
pelaajan1Pisteet.Value += 1;
}
else if (kohde == vasenReuna)
{
pelaajan2Pisteet.Value += 1;
}
}
private void AloitaPeli()
{
Vector impulssi = new Vector(500.0, 0.0);
......@@ -128,47 +107,47 @@ public class Pong : PhysicsGame
private void AsetaOhjaimet()
{
Keyboard.Listen(Key.A, ButtonState.Down, AsetaNopeus, "Pelaaja 1: Liikuta mailaa ylös", maila1, nopeusYlos);
Keyboard.Listen(Key.A, ButtonState.Released, AsetaNopeus, null, maila1, Vector.Zero);
Keyboard.Listen(Key.Z, ButtonState.Down, AsetaNopeus, "Pelaaja 1: Liikuta mailaa alas", maila1, nopeusAlas);
Keyboard.Listen(Key.Z, ButtonState.Released, AsetaNopeus, null, maila1, Vector.Zero);
Keyboard.Listen(Key.A, ButtonState.Down, AsetaNopeus, "Pelaaja 1: Liikuta mailaa ylös", this, maila1, nopeusYlos);
Keyboard.Listen(Key.A, ButtonState.Released, AsetaNopeus, null, this, maila1, Vector.Zero);
Keyboard.Listen(Key.Z, ButtonState.Down, AsetaNopeus, "Pelaaja 1: Liikuta mailaa alas", this, maila1, nopeusAlas);
Keyboard.Listen(Key.Z, ButtonState.Released, AsetaNopeus, null, this, maila1, Vector.Zero);
Keyboard.Listen(Key.Up, ButtonState.Down, AsetaNopeus, "Pelaaja 2: Liikuta mailaa ylös", maila2, nopeusYlos);
Keyboard.Listen(Key.Up, ButtonState.Released, AsetaNopeus, null, maila2, Vector.Zero);
Keyboard.Listen(Key.Down, ButtonState.Down, AsetaNopeus, "Pelaaja 2: Liikuta mailaa alas", maila2, nopeusAlas);
Keyboard.Listen(Key.Down, ButtonState.Released, AsetaNopeus, null, maila2, Vector.Zero);
Keyboard.Listen(Key.Up, ButtonState.Down, AsetaNopeus, "Pelaaja 2: Liikuta mailaa ylös", this, maila2, nopeusYlos);
Keyboard.Listen(Key.Up, ButtonState.Released, AsetaNopeus, null, this, maila2, Vector.Zero);
Keyboard.Listen(Key.Down, ButtonState.Down, AsetaNopeus, "Pelaaja 2: Liikuta mailaa alas", this, maila2, nopeusAlas);
Keyboard.Listen(Key.Down, ButtonState.Released, AsetaNopeus, null, this, maila2, Vector.Zero);
Keyboard.Listen(Key.F1, ButtonState.Pressed, ShowControlHelp, "Näytä ohjeet");
Keyboard.Listen(Key.Escape, ButtonState.Pressed, ConfirmExit, "Lopeta peli");
ControllerOne.Listen(Button.DPadUp, ButtonState.Down, AsetaNopeus, "Liikuta mailaa ylös", maila1, nopeusYlos);
ControllerOne.Listen(Button.DPadUp, ButtonState.Released, AsetaNopeus, null, maila1, Vector.Zero);
ControllerOne.Listen(Button.DPadDown, ButtonState.Down, AsetaNopeus, "Liikuta mailaa alas", maila1, nopeusAlas);
ControllerOne.Listen(Button.DPadDown, ButtonState.Released, AsetaNopeus, null, maila1, Vector.Zero);
ControllerOne.Listen(Button.DPadUp, ButtonState.Down, AsetaNopeus, "Liikuta mailaa ylös", this, maila1, nopeusYlos);
ControllerOne.Listen(Button.DPadUp, ButtonState.Released, AsetaNopeus, null, this, maila1, Vector.Zero);
ControllerOne.Listen(Button.DPadDown, ButtonState.Down, AsetaNopeus, "Liikuta mailaa alas", this, maila1, nopeusAlas);
ControllerOne.Listen(Button.DPadDown, ButtonState.Released, AsetaNopeus, null, this, maila1, Vector.Zero);
ControllerTwo.Listen(Button.DPadUp, ButtonState.Down, AsetaNopeus, "Liikuta mailaa ylös", maila2, nopeusYlos);
ControllerTwo.Listen(Button.DPadUp, ButtonState.Released, AsetaNopeus, null, maila2, Vector.Zero);
ControllerTwo.Listen(Button.DPadDown, ButtonState.Down, AsetaNopeus, "Liikuta mailaa alas", maila2, nopeusAlas);
ControllerTwo.Listen(Button.DPadDown, ButtonState.Released, AsetaNopeus, null, maila2, Vector.Zero);
ControllerTwo.Listen(Button.DPadUp, ButtonState.Down, AsetaNopeus, "Liikuta mailaa ylös", this, maila2, nopeusYlos);
ControllerTwo.Listen(Button.DPadUp, ButtonState.Released, AsetaNopeus, null, this, maila2, Vector.Zero);
ControllerTwo.Listen(Button.DPadDown, ButtonState.Down, AsetaNopeus, "Liikuta mailaa alas", this, maila2, nopeusAlas);
ControllerTwo.Listen(Button.DPadDown, ButtonState.Released, AsetaNopeus, null, this, maila2, Vector.Zero);
ControllerOne.Listen(Button.Back, ButtonState.Pressed, ConfirmExit, "Lopeta peli");
ControllerTwo.Listen(Button.Back, ButtonState.Pressed, ConfirmExit, "Lopeta peli");
}
private void AsetaNopeus(PhysicsObject maila, Vector nopeus)
public static void AsetaNopeus(PhysicsGame peli, PhysicsObject olio, Vector nopeus)
{
if ((nopeus.Y < 0) && (maila.Bottom < Level.Bottom))
if ((nopeus.Y < 0) && (olio.Bottom < peli.Level.Bottom))
{
maila.Velocity = Vector.Zero;
olio.Velocity = Vector.Zero;
return;
}
if ((nopeus.Y > 0) && (maila.Top > Level.Top))
if ((nopeus.Y > 0) && (olio.Top > peli.Level.Top))
{
maila.Velocity = Vector.Zero;
olio.Velocity = Vector.Zero;
return;
}
maila.Velocity = nopeus;
olio.Velocity = nopeus;
}
}
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