Skip to content
GitLab
Explore
Sign in
Primary navigation
Search or go to…
Project
E
esimerkit
Manage
Activity
Members
Labels
Plan
Issues
Issue boards
Milestones
Wiki
Code
Merge requests
Repository
Branches
Commits
Tags
Repository graph
Compare revisions
Snippets
Build
Pipelines
Jobs
Pipeline schedules
Artifacts
Deploy
Releases
Package Registry
Model registry
Operate
Environments
Terraform modules
Monitor
Incidents
Analyze
Value stream analytics
Contributor analytics
CI/CD analytics
Repository analytics
Model experiments
Help
Help
Support
GitLab documentation
Compare GitLab plans
Community forum
Contribute to GitLab
Provide feedback
Keyboard shortcuts
?
Snippets
Groups
Projects
Show more breadcrumbs
jashokuu
esimerkit
Commits
32f7219c
Commit
32f7219c
authored
2 years ago
by
Vesa Lappalainen
Browse files
Options
Downloads
Patches
Plain Diff
pong attribuuttien poistoa
parent
fc4dbf9c
No related branches found
Branches containing commit
No related tags found
No related merge requests found
Changes
1
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
luennot/luento09/Pong/Pong.cs
+42
-63
42 additions, 63 deletions
luennot/luento09/Pong/Pong.cs
with
42 additions
and
63 deletions
luennot/luento09/Pong/Pong.cs
+
42
−
63
View file @
32f7219c
...
...
@@ -5,30 +5,26 @@ namespace Pong;
public
class
Pong
:
PhysicsGame
{
private
Vector
nopeusYlos
=
new
Vector
(
0
,
200
);
private
Vector
nopeusAlas
=
new
Vector
(
0
,
-
200
);
private
readonly
Vector
nopeusYlos
=
new
Vector
(
0
,
200
);
private
readonly
Vector
nopeusAlas
=
new
Vector
(
0
,
-
200
);
private
PhysicsObject
pallo
;
private
PhysicsObject
maila1
;
private
PhysicsObject
maila2
;
private
PhysicsObject
vasenReuna
;
private
PhysicsObject
oikeaReuna
;
private
IntMeter
pelaajan1Pisteet
;
private
IntMeter
pelaajan2Pisteet
;
public
override
void
Begin
()
{
LuoKentta
();
AsetaOhjaimet
();
LisaaLaskurit
();
AloitaPeli
();
}
private
void
LuoKentta
()
{
Level
.
Background
.
Color
=
Color
.
Black
;
pallo
=
new
PhysicsObject
(
40.0
,
40.0
);
pallo
.
Shape
=
Shape
.
Circle
;
pallo
.
X
=
-
200.0
;
...
...
@@ -37,21 +33,26 @@ public class Pong : PhysicsGame
pallo
.
KineticFriction
=
0.0
;
pallo
.
MomentOfInertia
=
Double
.
PositiveInfinity
;
Add
(
pallo
);
AddCollisionHandler
(
pallo
,
KasittelePallonTormays
);
maila1
=
LuoMaila
(
Level
.
Left
+
20.0
,
0.0
);
maila2
=
LuoMaila
(
Level
.
Right
-
20.0
,
0.0
);
maila1
=
LuoMaila
(
this
,
Level
.
Left
+
20.0
,
0.0
);
maila2
=
LuoMaila
(
this
,
Level
.
Right
-
20.0
,
0.0
);
vasenReuna
=
Level
.
CreateLeftBorder
();
PhysicsObject
vasenReuna
=
Level
.
CreateLeftBorder
();
vasenReuna
.
Restitution
=
1.0
;
vasenReuna
.
KineticFriction
=
0.0
;
vasenReuna
.
IsVisible
=
false
;
oikeaReuna
=
Level
.
CreateRightBorder
();
PhysicsObject
oikeaReuna
=
Level
.
CreateRightBorder
();
oikeaReuna
.
Restitution
=
1.0
;
oikeaReuna
.
KineticFriction
=
0.0
;
oikeaReuna
.
IsVisible
=
false
;
IntMeter
pelaajan1Pisteet
=
LuoPisteLaskuri
(
this
,
Screen
.
Left
+
100.0
,
Screen
.
Top
-
100.0
);
IntMeter
pelaajan2Pisteet
=
LuoPisteLaskuri
(
this
,
Screen
.
Right
-
100.0
,
Screen
.
Top
-
100.0
);
AddCollisionHandler
(
pallo
,
oikeaReuna
,
(
p
,
k
)
=>
pelaajan1Pisteet
.
Value
+=
1
);
AddCollisionHandler
(
pallo
,
vasenReuna
,
(
p
,
k
)
=>
pelaajan2Pisteet
.
Value
+=
1
);
PhysicsObject
ylaReuna
=
Level
.
CreateTopBorder
();
ylaReuna
.
Restitution
=
1.0
;
ylaReuna
.
KineticFriction
=
0.0
;
...
...
@@ -62,13 +63,11 @@ public class Pong : PhysicsGame
alaReuna
.
IsVisible
=
false
;
alaReuna
.
KineticFriction
=
0.0
;
Level
.
Background
.
Color
=
Color
.
Black
;
Camera
.
ZoomToLevel
();
}
p
rivate
PhysicsObject
LuoMaila
(
double
x
,
double
y
)
p
ublic
static
PhysicsObject
LuoMaila
(
PhysicsGame
peli
,
double
x
,
double
y
)
{
PhysicsObject
maila
=
PhysicsObject
.
CreateStaticObject
(
20.0
,
100.0
);
maila
.
Shape
=
Shape
.
Rectangle
;
...
...
@@ -76,19 +75,12 @@ public class Pong : PhysicsGame
maila
.
Y
=
y
;
maila
.
Restitution
=
1.0
;
maila
.
KineticFriction
=
0.0
;
Add
(
maila
);
peli
.
Add
(
maila
);
return
maila
;
}
private
void
LisaaLaskurit
()
{
pelaajan1Pisteet
=
LuoPisteLaskuri
(
Screen
.
Left
+
100.0
,
Screen
.
Top
-
100.0
);
pelaajan2Pisteet
=
LuoPisteLaskuri
(
Screen
.
Right
-
100.0
,
Screen
.
Top
-
100.0
);
}
private
IntMeter
LuoPisteLaskuri
(
double
x
,
double
y
)
public
static
IntMeter
LuoPisteLaskuri
(
PhysicsGame
peli
,
double
x
,
double
y
)
{
IntMeter
laskuri
=
new
IntMeter
(
0
);
laskuri
.
MaxValue
=
10
;
...
...
@@ -98,27 +90,14 @@ public class Pong : PhysicsGame
naytto
.
X
=
x
;
naytto
.
Y
=
y
;
naytto
.
TextColor
=
Color
.
White
;
naytto
.
BorderColor
=
Level
.
Background
.
Color
;
naytto
.
Color
=
Level
.
Background
.
Color
;
Add
(
naytto
);
naytto
.
BorderColor
=
peli
.
Level
.
Background
.
Color
;
naytto
.
Color
=
peli
.
Level
.
Background
.
Color
;
peli
.
Add
(
naytto
);
return
laskuri
;
}
private
void
KasittelePallonTormays
(
PhysicsObject
pallo
,
PhysicsObject
kohde
)
{
if
(
kohde
==
oikeaReuna
)
{
pelaajan1Pisteet
.
Value
+=
1
;
}
else
if
(
kohde
==
vasenReuna
)
{
pelaajan2Pisteet
.
Value
+=
1
;
}
}
private
void
AloitaPeli
()
{
Vector
impulssi
=
new
Vector
(
500.0
,
0.0
);
...
...
@@ -128,47 +107,47 @@ public class Pong : PhysicsGame
private
void
AsetaOhjaimet
()
{
Keyboard
.
Listen
(
Key
.
A
,
ButtonState
.
Down
,
AsetaNopeus
,
"Pelaaja 1: Liikuta mailaa ylös"
,
maila1
,
nopeusYlos
);
Keyboard
.
Listen
(
Key
.
A
,
ButtonState
.
Released
,
AsetaNopeus
,
null
,
maila1
,
Vector
.
Zero
);
Keyboard
.
Listen
(
Key
.
Z
,
ButtonState
.
Down
,
AsetaNopeus
,
"Pelaaja 1: Liikuta mailaa alas"
,
maila1
,
nopeusAlas
);
Keyboard
.
Listen
(
Key
.
Z
,
ButtonState
.
Released
,
AsetaNopeus
,
null
,
maila1
,
Vector
.
Zero
);
Keyboard
.
Listen
(
Key
.
A
,
ButtonState
.
Down
,
AsetaNopeus
,
"Pelaaja 1: Liikuta mailaa ylös"
,
this
,
maila1
,
nopeusYlos
);
Keyboard
.
Listen
(
Key
.
A
,
ButtonState
.
Released
,
AsetaNopeus
,
null
,
this
,
maila1
,
Vector
.
Zero
);
Keyboard
.
Listen
(
Key
.
Z
,
ButtonState
.
Down
,
AsetaNopeus
,
"Pelaaja 1: Liikuta mailaa alas"
,
this
,
maila1
,
nopeusAlas
);
Keyboard
.
Listen
(
Key
.
Z
,
ButtonState
.
Released
,
AsetaNopeus
,
null
,
this
,
maila1
,
Vector
.
Zero
);
Keyboard
.
Listen
(
Key
.
Up
,
ButtonState
.
Down
,
AsetaNopeus
,
"Pelaaja 2: Liikuta mailaa ylös"
,
maila2
,
nopeusYlos
);
Keyboard
.
Listen
(
Key
.
Up
,
ButtonState
.
Released
,
AsetaNopeus
,
null
,
maila2
,
Vector
.
Zero
);
Keyboard
.
Listen
(
Key
.
Down
,
ButtonState
.
Down
,
AsetaNopeus
,
"Pelaaja 2: Liikuta mailaa alas"
,
maila2
,
nopeusAlas
);
Keyboard
.
Listen
(
Key
.
Down
,
ButtonState
.
Released
,
AsetaNopeus
,
null
,
maila2
,
Vector
.
Zero
);
Keyboard
.
Listen
(
Key
.
Up
,
ButtonState
.
Down
,
AsetaNopeus
,
"Pelaaja 2: Liikuta mailaa ylös"
,
this
,
maila2
,
nopeusYlos
);
Keyboard
.
Listen
(
Key
.
Up
,
ButtonState
.
Released
,
AsetaNopeus
,
null
,
this
,
maila2
,
Vector
.
Zero
);
Keyboard
.
Listen
(
Key
.
Down
,
ButtonState
.
Down
,
AsetaNopeus
,
"Pelaaja 2: Liikuta mailaa alas"
,
this
,
maila2
,
nopeusAlas
);
Keyboard
.
Listen
(
Key
.
Down
,
ButtonState
.
Released
,
AsetaNopeus
,
null
,
this
,
maila2
,
Vector
.
Zero
);
Keyboard
.
Listen
(
Key
.
F1
,
ButtonState
.
Pressed
,
ShowControlHelp
,
"Näytä ohjeet"
);
Keyboard
.
Listen
(
Key
.
Escape
,
ButtonState
.
Pressed
,
ConfirmExit
,
"Lopeta peli"
);
ControllerOne
.
Listen
(
Button
.
DPadUp
,
ButtonState
.
Down
,
AsetaNopeus
,
"Liikuta mailaa ylös"
,
maila1
,
nopeusYlos
);
ControllerOne
.
Listen
(
Button
.
DPadUp
,
ButtonState
.
Released
,
AsetaNopeus
,
null
,
maila1
,
Vector
.
Zero
);
ControllerOne
.
Listen
(
Button
.
DPadDown
,
ButtonState
.
Down
,
AsetaNopeus
,
"Liikuta mailaa alas"
,
maila1
,
nopeusAlas
);
ControllerOne
.
Listen
(
Button
.
DPadDown
,
ButtonState
.
Released
,
AsetaNopeus
,
null
,
maila1
,
Vector
.
Zero
);
ControllerOne
.
Listen
(
Button
.
DPadUp
,
ButtonState
.
Down
,
AsetaNopeus
,
"Liikuta mailaa ylös"
,
this
,
maila1
,
nopeusYlos
);
ControllerOne
.
Listen
(
Button
.
DPadUp
,
ButtonState
.
Released
,
AsetaNopeus
,
null
,
this
,
maila1
,
Vector
.
Zero
);
ControllerOne
.
Listen
(
Button
.
DPadDown
,
ButtonState
.
Down
,
AsetaNopeus
,
"Liikuta mailaa alas"
,
this
,
maila1
,
nopeusAlas
);
ControllerOne
.
Listen
(
Button
.
DPadDown
,
ButtonState
.
Released
,
AsetaNopeus
,
null
,
this
,
maila1
,
Vector
.
Zero
);
ControllerTwo
.
Listen
(
Button
.
DPadUp
,
ButtonState
.
Down
,
AsetaNopeus
,
"Liikuta mailaa ylös"
,
maila2
,
nopeusYlos
);
ControllerTwo
.
Listen
(
Button
.
DPadUp
,
ButtonState
.
Released
,
AsetaNopeus
,
null
,
maila2
,
Vector
.
Zero
);
ControllerTwo
.
Listen
(
Button
.
DPadDown
,
ButtonState
.
Down
,
AsetaNopeus
,
"Liikuta mailaa alas"
,
maila2
,
nopeusAlas
);
ControllerTwo
.
Listen
(
Button
.
DPadDown
,
ButtonState
.
Released
,
AsetaNopeus
,
null
,
maila2
,
Vector
.
Zero
);
ControllerTwo
.
Listen
(
Button
.
DPadUp
,
ButtonState
.
Down
,
AsetaNopeus
,
"Liikuta mailaa ylös"
,
this
,
maila2
,
nopeusYlos
);
ControllerTwo
.
Listen
(
Button
.
DPadUp
,
ButtonState
.
Released
,
AsetaNopeus
,
null
,
this
,
maila2
,
Vector
.
Zero
);
ControllerTwo
.
Listen
(
Button
.
DPadDown
,
ButtonState
.
Down
,
AsetaNopeus
,
"Liikuta mailaa alas"
,
this
,
maila2
,
nopeusAlas
);
ControllerTwo
.
Listen
(
Button
.
DPadDown
,
ButtonState
.
Released
,
AsetaNopeus
,
null
,
this
,
maila2
,
Vector
.
Zero
);
ControllerOne
.
Listen
(
Button
.
Back
,
ButtonState
.
Pressed
,
ConfirmExit
,
"Lopeta peli"
);
ControllerTwo
.
Listen
(
Button
.
Back
,
ButtonState
.
Pressed
,
ConfirmExit
,
"Lopeta peli"
);
}
p
rivate
void
AsetaNopeus
(
PhysicsObject
maila
,
Vector
nopeus
)
p
ublic
static
void
AsetaNopeus
(
PhysicsGame
peli
,
PhysicsObject
olio
,
Vector
nopeus
)
{
if
((
nopeus
.
Y
<
0
)
&&
(
maila
.
Bottom
<
Level
.
Bottom
))
if
((
nopeus
.
Y
<
0
)
&&
(
olio
.
Bottom
<
peli
.
Level
.
Bottom
))
{
maila
.
Velocity
=
Vector
.
Zero
;
olio
.
Velocity
=
Vector
.
Zero
;
return
;
}
if
((
nopeus
.
Y
>
0
)
&&
(
maila
.
Top
>
Level
.
Top
))
if
((
nopeus
.
Y
>
0
)
&&
(
olio
.
Top
>
peli
.
Level
.
Top
))
{
maila
.
Velocity
=
Vector
.
Zero
;
olio
.
Velocity
=
Vector
.
Zero
;
return
;
}
maila
.
Velocity
=
nopeus
;
olio
.
Velocity
=
nopeus
;
}
}
\ No newline at end of file
This diff is collapsed.
Click to expand it.
Preview
0%
Loading
Try again
or
attach a new file
.
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Save comment
Cancel
Please
register
or
sign in
to comment