diff --git a/Financial_Freedom/Financial_Freedom/Content/CasinoEntrance.png b/Financial_Freedom/Financial_Freedom/Content/CasinoEntrance.png
new file mode 100644
index 0000000000000000000000000000000000000000..343807be1fe881ea602fc9b5973913ccd153659e
Binary files /dev/null and b/Financial_Freedom/Financial_Freedom/Content/CasinoEntrance.png differ
diff --git a/Financial_Freedom/Financial_Freedom/Financial_Freedom.cs b/Financial_Freedom/Financial_Freedom/Financial_Freedom.cs
index 945ee9b4647b5c9c4a84c9a04834f20a4ad03b53..8c8c177e9cb9d8804d608b243680d833d5c40222 100644
--- a/Financial_Freedom/Financial_Freedom/Financial_Freedom.cs
+++ b/Financial_Freedom/Financial_Freedom/Financial_Freedom.cs
@@ -185,6 +185,7 @@ public class  Financial_Freedom : PhysicsGame
     private Label pelaajanSummalab;
     
     private PhysicsObject tero;
+    private PhysicsObject door;
     private List<GameObject> ovet;
     private int selectedDoor = -1;
     private Label doorPopupLabel;
@@ -341,7 +342,7 @@ public class  Financial_Freedom : PhysicsGame
         
         LuoAikaLaskuri();
         LuoPistelaskuri();
-        PelinValinta();
+        Casinoentry();
     }
 
     private void LuoAikaLaskuri()
@@ -439,6 +440,47 @@ public class  Financial_Freedom : PhysicsGame
         Console.WriteLine(highScore+"-1000 on "+ (highScore-1000)+" ja se jaetaan "+lopetusAika+" tulee "+((highScore-1000)/lopetusAika));
         Console.WriteLine("finalscore: "+finalscore);
     }
+
+    private void Casinoentry()
+    {
+        Level.Background.Image = LoadImage("Casinoentrance.png");
+        Level.Background.FitToLevel();
+        
+        ovet = new List<GameObject>();
+        
+        tero = null;
+        // Pelaaja
+        tero = new PlatformCharacter(Screen.Width/9, Screen.Height/4.5){
+            Shape = Shape.Rectangle,
+            Position = new Vector(Screen.Left+150, Screen.Bottom+0.6*(Screen.Height/3)),
+            IgnoresCollisionResponse = true,
+            Image = LoadImage("tero.png") ,
+        };
+        Add(tero);
+        
+        PhysicsObject door = new PhysicsObject(Screen.Width/11, Screen.Height/6);
+        door.Shape = Shape.Rectangle;
+        door.Color = Color.Transparent;
+        door.Position = new Vector(Screen.Width/3.6, Screen.Bottom+0.55*(Screen.Height/3));
+        door.Tag = "Door " + (7) + ": " + GetDoorDescription(7);
+        door.MakeStatic();
+        ovet.Add(door);
+        Add(door);
+        
+        doorPopupLabel = new Label(""){
+            Position = new Vector(0, 200), 
+            TextColor = Color.White,
+            TextScale = new Vector(2, 2),
+            Color = Color.Black,
+            Size = new Vector(300, 50) 
+        };
+
+        // controllit
+        Keyboard.Listen(Key.A, ButtonState.Down, () => tero.X -= 12, "Move left");
+        Keyboard.Listen(Key.D, ButtonState.Down, () => tero.X += 12, "Move right");
+        Keyboard.Listen(Key.Space, ButtonState.Pressed, SelectDoor, "Select a door");
+        Keyboard.Listen(Key.Enter, ButtonState.Pressed, SelectDoor, "Select a door");
+    }
     
     
     //kuvien lataus
@@ -475,29 +517,21 @@ public class  Financial_Freedom : PhysicsGame
         Keyboard.Listen(Key.Escape, ButtonState.Pressed, Exit, "Lopeta peli");
     }
     
-    public void PelinValinta()
+    public async Task PelinValinta()
     {
         ClearControls();
         ClearGameObjects();
         
-        // Define layers
-        Layer miniPeliLogotLayer = new Layer();
-        Layer teroLayer = new Layer();
-
-        // Add layers to the game in the desired rendering order
-        Layers.Add(miniPeliLogotLayer);
-        Layers.Add(teroLayer);
-        
         string[] alkulogot = {"Plinko", "Blackjack", "Ruletti", "Slots", "Coinflip", "exit"};
         
         Gravity = new Vector(0, 0);
         Level.Background.Image = taustakuvaPV;
         Level.Background.FitToLevel();
+        
         LuoPistelaskuri();
         var pakka = LuoPakka();
         SekoitaPakka(pakka);    
         
-        
         int ovicount = 6;
         
         // Tekee viis ovea
@@ -506,18 +540,19 @@ public class  Financial_Freedom : PhysicsGame
         double startX = -Screen.Width/3;
         for (int i = 0; i < ovicount; i++)
         {
-            GameObject door = new GameObject(Screen.Width/10, Screen.Height/3);
+            PhysicsObject door = new PhysicsObject(Screen.Width/10, Screen.Height/3);
             door.Shape = Shape.Rectangle;
             door.Color = Color.Brown;
             door.Image = LoadImage("door.png");
             door.Position = new Vector(startX + i * doorSpacing, Screen.Bottom+0.75*(Screen.Height/3));
+            door.MakeStatic();
             
             //door.Image = LoadImage(alkulogot[i]);
             
-            MiniPeliLogo(this,door.Width, door.Height/2, door.X, door.Y+(0.8*door.Height), alkulogot[i], i, miniPeliLogotLayer);
+            MiniPeliLogo(this,door.Width, door.Height/2, door.X, door.Y+(0.8*door.Height), alkulogot[i], i);
             
             door.Tag = "Door " + (i + 1) + ": " + GetDoorDescription(i + 1);
-            door.Layer = miniPeliLogotLayer;
+            Console.WriteLine($"door {door.Tag} added");
             Add(door);
             ovet.Add(door);
         }
@@ -529,26 +564,28 @@ public class  Financial_Freedom : PhysicsGame
             TextScale = new Vector(2, 2),
             Color = Color.Black,
             Size = new Vector(300, 50) 
-        };
-        
-        //Add(doorPopupLabel);
-        
-        Keyboard.Listen(Key.Space, ButtonState.Pressed, SelectDoor, "Select a door");
-        Keyboard.Listen(Key.Enter, ButtonState.Pressed, SelectDoor, "Select a door");
+        }; 
         
+        await Task.Delay(10);
         // Pelaaja
         tero = new PhysicsObject(Screen.Width/6, Screen.Height/3){
             Shape = Shape.Rectangle,
             Position = new Vector(Screen.Left+150, Screen.Bottom+0.6*(Screen.Height/3)),
             IgnoresCollisionResponse = true,
             Image = LoadImage("tero.png") ,
-            Layer = teroLayer
         };
         Add(tero);
-
+        Console.WriteLine("tero added");
+        
+        Remove(tero);
+        Add(tero);
+        
+        Keyboard.Listen(Key.Space, ButtonState.Pressed, SelectDoor, "Select a door");
+        Keyboard.Listen(Key.Enter, ButtonState.Pressed, SelectDoor, "Select a door");
+        
         // controllit
-        Keyboard.Listen(Key.A, ButtonState.Down, () => tero.X -= 10, "Move left");
-        Keyboard.Listen(Key.D, ButtonState.Down, () => tero.X += 10, "Move right");
+        Keyboard.Listen(Key.A, ButtonState.Down, () => tero.X -= 12, "Move left");
+        Keyboard.Listen(Key.D, ButtonState.Down, () => tero.X += 12, "Move right");
 
     }
 
@@ -563,6 +600,7 @@ public class  Financial_Freedom : PhysicsGame
             case 4: return "Slots";
             case 5: return "Coinflip";
             case 6: return "Ulos";
+            case 7: return "Mene kasinoon sisälle";
             default: return "Unknown";
         }
     }
@@ -571,6 +609,7 @@ public class  Financial_Freedom : PhysicsGame
     private void UpdateDoorPopup()
     {
         if (doorPopupLabel == null) { return; }
+        if (tero == null) { return; }
         if (tero.IsAddedToGame == false) { return; }
         if (ovet == null) { return; }
         
@@ -628,6 +667,11 @@ public class  Financial_Freedom : PhysicsGame
                 MessageDisplay.Add("You selected " + door.Tag);
                 Remove(tero);
                 Remove(doorPopupLabel);
+                ovet = null;
+                doorPopupLabel = null;
+                tero = null;
+                ClearGameObjects();
+                ClearControls();
                 ValitsePeli(doorNumber);
                 return;
             }
@@ -645,14 +689,13 @@ public class  Financial_Freedom : PhysicsGame
     /// <param name="height">logon korkeus</param>
     /// <param name="x">logon paikka</param>
     /// <param name="y">logon paikka</param>
-    public void MiniPeliLogo(Game peli, double width, double height, double x, double y, string kuva, int order, Layer layer)
+    public void MiniPeliLogo(Game peli, double width, double height, double x, double y, string kuva, int order)
     {
         PhysicsObject p = new PhysicsObject(width, height, Shape.Rectangle, x, y)
         {
             Position = new Vector(x, y),
             Image = LoadImage(kuva),
             Tag = order, // Käytetään tagia tunnistamiseen
-            Layer = layer
         };
         p.Image = LoadImage(kuva); 
         Label iconLab = new Label(kuva+$" ({order})")
@@ -692,6 +735,9 @@ public class  Financial_Freedom : PhysicsGame
             case 6:
                 CasinoExit();
                 break;
+            case 7:
+                PelinValinta();
+                break;
             default:
                 MessageDisplay.Add("Tuntematon peli!");
                 break;
diff --git a/Financial_Freedom/Financial_Freedom/Financial_Freedom.csproj b/Financial_Freedom/Financial_Freedom/Financial_Freedom.csproj
index c3256e827824aa8c4ff05684789967851af177db..b63c1dee1da79a7cce5d71027d3a69dbc1265ece 100644
--- a/Financial_Freedom/Financial_Freedom/Financial_Freedom.csproj
+++ b/Financial_Freedom/Financial_Freedom/Financial_Freedom.csproj
@@ -389,6 +389,9 @@
       <None Update="Content\door.png">
         <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
       </None>
+      <None Update="Content\CasinoEntrance.png">
+        <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+      </None>
     </ItemGroup>
 
     <ItemGroup>