diff --git a/Financial_Freedom/Financial_Freedom/Content/RouletteBG.png b/Financial_Freedom/Financial_Freedom/Content/RouletteBG.png
new file mode 100644
index 0000000000000000000000000000000000000000..d01cba5d7ab994fda30f4e44c0305e837a498710
Binary files /dev/null and b/Financial_Freedom/Financial_Freedom/Content/RouletteBG.png differ
diff --git a/Financial_Freedom/Financial_Freedom/Financial_Freedom.cs b/Financial_Freedom/Financial_Freedom/Financial_Freedom.cs
index d4f56dbb7625fc21a376c0cd9bc5e1e2e99d53cd..7fbf9820e369db50a02b4464a06739051144754e 100644
--- a/Financial_Freedom/Financial_Freedom/Financial_Freedom.cs
+++ b/Financial_Freedom/Financial_Freedom/Financial_Freedom.cs
@@ -289,6 +289,7 @@ public class  Financial_Freedom : PhysicsGame
     Image taustakuvaBJ = LoadImage("taustakuvaBJ.jpg");
     Image taustakuvaPlinko = LoadImage("plinkobg.jpg");
     Image taustakuvaCF = LoadImage("Coinflipbg.png");
+    Image taustakuvaRulet = LoadImage("RouletteBG.png");
     Image Icon1 = LoadImage("Plinko.jpg");
     Image Icon2 = LoadImage("Blackjack.png");
     Image Icon3 = LoadImage("Ruletti.png"); 
@@ -1350,6 +1351,9 @@ public class  Financial_Freedom : PhysicsGame
         
         ClearGameObjects();
         ClearControls();
+        Level.Background.Image = taustakuvaRulet;
+        Level.Background.Width = Screen.Width;
+        Level.Background.Height = Screen.Height;
         Add(pistenaytto);
         await LisaaPanos();
         panosAsetettu.TrySetResult(true);
@@ -1373,6 +1377,12 @@ public class  Financial_Freedom : PhysicsGame
         ClearGameObjects();
         ClearControls();
         
+        Label ohjeet = new Label(1100, 35, "Klikkaa mihin haluat asettaa panoksesi. Jos klikkaat montaa kohtaa niin panos jaetaan niiden välille tasan.");
+        ohjeet.Color = Color.SkyBlue;
+        ohjeet.TextColor = Color.Black;
+        ohjeet.Position = new Vector(Screen.Right-575, Screen.Top-25);
+        Add(ohjeet);
+        
         // Tausta panostusalueelle
         GameObject panostusAlue = new GameObject(Screen.Width / 4, Screen.Height / 2, Shape.Rectangle);
         panostusAlue.Color = Color.DarkGreen;
@@ -1391,8 +1401,8 @@ public class  Financial_Freedom : PhysicsGame
         double gridHeight = totalRows * buttonSize + (totalRows - 1) * padding;
         
         // Asetetaan gridin aloituskohta panostusalueen sisällä niin, että se on keskitetty
-        double startX = panostusAlue.Position.X - gridWidth / 2 + buttonSize / 2;
-        double startY = (panostusAlue.Position.Y + panostusAlue.Height / 2 - gridHeight / 2 - buttonSize / 2)-50;
+        double startX = (panostusAlue.Position.X - gridWidth / 2 + buttonSize / 2);
+        double startY = (panostusAlue.Position.Y + panostusAlue.Height / 2 - gridHeight / 2 - buttonSize / 2);
         
         //Console.WriteLine($"start x ={startX} ja start y = {startY}");
         
@@ -1460,13 +1470,13 @@ public class  Financial_Freedom : PhysicsGame
         GameObject gOPanos = new GameObject(150, 50);
         gOPanos.Color = Color.LimeGreen;
         // Asetetaan nappi hieman panostusalueen alapuolelle
-        gOPanos.Position = new Vector(startX+52, startY+55);
+        gOPanos.Position = new Vector(startX+52, startY+60);
         Add(gOPanos);
         
         Label gOLabel = new Label(150, 50);
         gOLabel.Text = "0";
         gOLabel.TextColor = Color.White;
-        gOLabel.Position = new Vector(startX+52, startY+55);
+        gOLabel.Position = new Vector(startX+52, startY+60);
         gOPanos.Add(gOLabel);
         
         Mouse.Listen(MouseButton.Left, ButtonState.Pressed, () =>
@@ -1486,13 +1496,13 @@ public class  Financial_Freedom : PhysicsGame
         GameObject gO0Panos = new GameObject(150, 50);
         gO0Panos.Color = Color.LimeGreen;
         // Asetetaan nappi hieman panostusalueen alapuolelle
-        gO0Panos.Position = new Vector(startX+220, startY+55);
+        gO0Panos.Position = new Vector(startX+220, startY+60);
         Add(gO0Panos);
         
         Label gO0Label = new Label(150, 50);
         gO0Label.Text = "00";
         gO0Label.TextColor = Color.White;
-        gO0Label.Position = new Vector(startX+220, startY+55);
+        gO0Label.Position = new Vector(startX+220, startY+60);
         gO0Panos.Add(gO0Label);
         
         Mouse.Listen(MouseButton.Left, ButtonState.Pressed, () =>
@@ -1569,13 +1579,13 @@ public class  Financial_Freedom : PhysicsGame
         GameObject Done = new GameObject(150, 75);
         Done.Color = Color.Green;
         // Asetetaan nappi hieman panostusalueen alapuolelle
-        Done.Position = new Vector(Screen.Right-200,-200);
+        Done.Position = new Vector(500,-200);
         Add(Done);
         
         Label DoneLabel = new Label(150, 75);
         DoneLabel.Text = "Valmis";
         DoneLabel.TextColor = Color.White;
-        DoneLabel.Position = new Vector(Screen.Right-200,-200);
+        DoneLabel.Position = new Vector(500,-200);
         Done.Add(DoneLabel);
         
         Mouse.Listen(MouseButton.Left, ButtonState.Pressed, () =>
@@ -1608,6 +1618,8 @@ public class  Financial_Freedom : PhysicsGame
         ClearControls();
         List<string> Betit = new HashSet<string>(clickLog).ToList();
         MessageDisplay.Add($"Panokset on jaettu kohtiin:{string.Join(", ", Betit)}");
+        Console.WriteLine($"Panokset on jaettu kohtiin:{string.Join(", ", Betit)}");
+        Console.WriteLine($"Panos per kohde on {panos} jaettuna {clickLog.Count} on {panos/clickLog.Count}");
         RulettiAnimaatio();
         TakaisinPV();
     }
diff --git a/Financial_Freedom/Financial_Freedom/Financial_Freedom.csproj b/Financial_Freedom/Financial_Freedom/Financial_Freedom.csproj
index 6eb89768433436b0dd32475dcef6200b9b7e1a92..be0bc21f222962a431953a7c5e9c0d402a8a2b05 100644
--- a/Financial_Freedom/Financial_Freedom/Financial_Freedom.csproj
+++ b/Financial_Freedom/Financial_Freedom/Financial_Freedom.csproj
@@ -332,6 +332,9 @@
       <None Update="Data\toplistsave.txt">
         <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
       </None>
+      <None Update="Content\RouletteBG.png">
+        <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+      </None>
     </ItemGroup>
 
     <ItemGroup>